Hi all, just an update on the scoreboard, which James Taylor and I are operating.
We struggled quite a lot with it in the early weeks, which may have been evident to those of you in the stands, and it took us a couple of runs to identify the issue.
Our laptop and software communicate with the scoreboard the same way a laptop communicates with a wireless internet hub. The software was running incredibly slow and constantly crashing, and we eventually discovered that this was due to extremely low internet signal (1mb/s!) being picked up by the laptop. We tried moving closer to the scoreboard (in the end box) and various other things like reducing the image quality and taking all the optional add-ons off, but nothing seemed to work.
We eventually realised that the issue was with the signal booster supplied by the company, which wasn't working. So last week, James very kindly gave up his own time during the week to drive down to the stadium and meet with the Scoreboard company technicians, who brought up a new signal booster, which works!
On Friday, we were running at 54mb/s (54x the speed we had before!) and hopefully those of you in attendance will have noticed the difference.
Hopefully this will explain the delay in updating the score at recent home matches, and any errors you may have picked up on, but with our new signal booster these issues will be a thing of the past.
We are now in a position to stop and start the clock, though please note that the scoreboard clock should never be interpreted as the official time (that remains the role of the timekeeper), display adverts, name try and goal scorers, and we've even been experimenting with video content.
We're also looking at putting 'Sub on, Sub off' info up, scores from other Championship matches in progress, and maybe even Tweets from fans pre-match and half-time.
Having said all that, we want to offer a largely disruption and distraction free service while play is in progress.
I'm also putting together a schedule which will allow local companies to buy 'air time' pre-match and at half-time, and we're also figuring out a way to include player sponsors on screen (though the software is fairly rigid in some areas).
We want to be accurate, informative and an enhancement of the on-field action, without seeking to dominate or distract at any stage. And, as mentioned, there is potential for us to make money for the club through the sale of advertising space... so there's plenty of untapped potential!
Please let us know if you have any feedback or suggestions.
Edited by Tom Coates, 06 August 2014 - 09:36 AM.